how can we use perspective-switching VR and novel human interactions to facilitate exploration of physical embodiment?
Being an embodied consciousness is weird.
Working on a project as a leader of Brown University's STEAM chapter, I am in the process of creating novel reality-altering experiences that leave the user questioning physical embodiment and perspective.
The project is titled Subtle Bodies, a name inspired by philosophical and spiritual theories of non-physical forms of the self. The team is small, and consists of Brown University students across a range of ages and disciplines.
Our first installation aims to give the experience of walking in another person's shoes. "Switched Reality" uses phones, r-pi cameras, and original helmets/masks (in development) to live-stream the visual perspective of another person in the room to the user.
Using knowledge of interaction and experience design, we are also working to create a physical space for "Switched Reality" that is sensorily stimulating, and perhaps even gamifies the experience.
Once this installation is complete, we aim to create a VR experience that generates visuals and physical sensations (through a "vibration suit") based on the user's breath.
We are inspired by and receiving direct mentoring from the creators of DeepVR and MonobandaPlay.
Read the Medium article on the project here.