how can we use perspective-switching VR and novel human interactions to facilitate exploration of physical embodiment?

 Very first prototype of Switched Reality, using rudimentary headsets and FaceTime connections to explore the dynamics of switching people's visual perspectives.

Very first prototype of Switched Reality, using rudimentary headsets and FaceTime connections to explore the dynamics of switching people's visual perspectives.

 
 

Being an embodied consciousness is weird. 

Working on a project as a leader of Brown University's STEAM chapter, I am in the process of creating novel reality-altering experiences that leave the user questioning physical embodiment and perspective. 

The project is titled Subtle Bodies, a name inspired by philosophical and spiritual theories of non-physical forms of the self. The team is small, and consists of Brown University students across a range of ages and disciplines. 

Our first installation aims to give the experience of walking in another person's shoes. "Switched Reality" uses phones, r-pi cameras, and original helmets/masks (in development) to live-stream the visual perspective of another person in the room to the user. 

Using knowledge of interaction and experience design, we are also working to create a physical space for "Switched Reality" that is sensorily stimulating, and perhaps even gamifies the experience. 

Once this installation is complete, we aim to create a VR experience that generates visuals and physical sensations (through a "vibration suit") based on the user's breath. 

We are inspired by and receiving direct mentoring from the creators of DeepVR and MonobandaPlay. 

Read the Medium article on the project here